9 is out now for PC, Mac, Linux, PS3, PS4, Vita, Xbox 360, Xbox One, Wii U, and Nintendo 3DS. For now, Comcept is trying to address whatever problems it can, but it seems Inafune will largely have to take these lessons into account for his next game.
9 for ten platforms was an enormous amount of work which ultimately made the end product suffer. Inafune continues by noting that developing Mighty No. I own all the problems that came with this game and if you want to hurl insults at me, it's totally my fault. 'I'm kind of loath to say this because it's going to sound like an excuse and I don't want to make any excuses. 'You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms,' Inafune says. 9's myriad problems.Īccording to transcripts on Eurogamer, a different picture emerges. 9 is a 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing All Reviews: Mixed (1,598) - 57 of the 1,598 user reviews for this game are positive. We say apparent because that comment was an embellishment from Inafune's translator - other translations of Inafune's statement are far more humble and take full ownership for Mighty No. 9, which and an apparent statement from Keiji Inafune that it was 'better than nothing'. Yesterday wasn't a great day for Mighty No. 9's Inafune actually said 'I own all the problems' Apparently we can chalk up 'better than nothing' to a less-than-ideal translation.